Play With JJ – Mobile Version
Mobile adaptation of the Nintendo Switch experience
Mobile adaptation of the Nintendo Switch experience
Oversaw the full adaptation of the original Unreal Engine Switch build into a mobile-native experience
Collaborated with engineers to redesign all interactions for touch-first controls
Directed performance optimisation for a wide range of devices
Refined UX for preschool usability, including hit-targets, responsiveness, pacing, and text size
Worked with the Unreal console team to identify and solve platform-specific constraints
Managed sprints, milestones, backlog, and cross-team communication
Coordinated Netflix approvals to maintain CoComelon and platform quality and brand consistency
Oversaw mobile QA cycles, device profiling, and release preparation